Rune explode and rune mines i find are garbage and the stones skill isnt very good either and runesnith is strapped for points so i left that at 0 and left batter at 0 cause i rather spam rune weapon. I tried energy shield but rune+defense does not have enough mp to make it work.highest i got my mp was 1100 which results in 1000+ absorb.not the 6000+ absorb a 3000mp cost one can cast so its more for mage+rune then warrior+rune.īut overall its about as tanky as guardian with infinite quick recovery and even a backup if enemy removes all your buffs cause rune:absorb reduces the shield coodlown a lot and a lot of runes good movse are passives.Īnd this isnt even counting sacred rage which stacks more tankness and more cooldown reduction making even collous form come back in record times lol. With maxed focus, a good shield, massive cooldown (the most vital gear in the game for runesmith is archmage clasp for good reason for -40% recharge which makes quick recovery drop so much that you will always be albe to use it before it turns off.also the archmage clasps effects things like rally and most def aderline (which causes you to skip the cooldown skill on adlerine itself as the cooldown will hit 6 sec without even trying with mage gear) and archmage clasp comes with +30% atk speed which rune smith wants as well.most def spend your upgrade from this and hope for good mods. also rune:feather is vital since you will be equipping melee om the defense tree also the 3 passive dual hits, thunder stirke and seal of fate.ya so many skills lol.it took a long time to get to this point and mage gear takes a long time to reach decent stats. The biggest weakness is you will be spliting poiints in all str,dex, and int for me i did 1str/1int and did 1 dex/int until my str and dex were good.then continuing to up int and occanionally add to hp here and there.Ĭore skills is the entire rune weapon tree, quck recovery, battle awareness tree (except the base skill). I currently have a lv64 runesmith with 0 deaths its one of the tankiest combos in the game if built right. And Rune mastery has some other nice combos as well. The extra damage absorption is great for hard hitting enemies, and the speed is always nice if you have a weapon equipped with Life Leech.Īll in all, a good combination, but according to your tastes, there might be better combinations with Defense. So in Ragnarok, defense is viable for both melee and medium-range attack types.īut in this case, adding Rune mastery gives you access to elemental damage boosts to pick up some of the slack in Defense Mastery's damage potential, and abilities like Sacred Rage which make tanking all the more fun when your HP actually drops below 40%. With the added Thrown weapons that are 1 handed, having a shield alongside a ranged weapon is nice, so they make a good situational weapon choice. I'm only at lvl 13 right now, Normal difficulty, still early days for this character, but looking at the masteries, there seem to be a number of aspects that could work well together.ĭefense is great for melee builds when you don't have other players or pets to help keep the aggro off of you, so it's a solid choice if you're going solo. I'm currently playing this mastery combination as well, and I must say it seems to have good solo play potential.
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